Hi! I'm Jun, a computer science major at UC Berkeley. I spend my free time
playing the ukulele and guitar, solving Rubik's cubes, studying Korean, and developing
video games.
A custom interpreter for the Scheme programming language developed in Python.
Penguin Runner (C#)
A simple endless-runner game I developed in Unity.
Text-Based RPG (C++)
A text-based game featuring robust character customization options with over 10 different playable classes and races, along with over 400 explorable locations.
Hog (Python)
A simple game based on Pass-The-Pigs.
Procedural Roguelike (GML)
Designed and programmed procedural maze and hallway generator for a top-down 2D roguelike
game. Also coded the game’s UI, collision detection, and audio system.
Gitlet (Java)
A Git-like verison control system for text files. Functionality includes add, commit, remove, branch, reset, merge, and merge conflict-detection.
Typing Autocorrect Software (Python)
An autocorrect system that fixes typos using heuristical analysis.
Cat Collector (Java)
Designed and programmed procedural maze and hallway generator for a top-down 2D roguelike game. Also coded the game’s UI, collision detection, and audio system.